![]() Armor, weapons, and miscellaneous items can be traded between champions – but only if they are in the same hex or in the same town. These can be purchased at a ruinous cost in towns, or can be gained as loot from conquered monster lairs. Both offensive and defensive skills of your faction leader and champions can be increased with magic items, weapons, and armor. Even in a long game played on a large map, I had only eight champions at the end.Īt the start, your faction leader is often your strongest single melee combat unit. ![]() The total number of champions available to a faction during a game is quite limited. Once fame reaches a certain level, another champion is made available. New champions are acquired when fame garnered by completing quests, winning battles and cleaning out monster lairs hits specific levels. The faction leader is the player’s initial champion at the start of the game. Only the faction leader and champions have access to these RPG elements. RPG elements include the ability to equip individual pieces of armor, individual weapons, individual miscellaneous magic items, and cast tactical and strategic spells from a spell book. The RPG side of the game has a profound impact on winning or losing. Grogheads is proud to induct Fallen Enchantress: Legendary Heroes into the Order of the Hex for the following:ġ) Successful Integration of Role Playing Game elements into a 4x gameĢ) Environmental Threats (Monsters) as well as Enemy Kingdoms a challenge through end-game.ģ) Excellent 4x game without overwhelming micro-management problems.įallen Enchantress: Legendary Heroes incorporates many role playing game (RPG) conventions seamlessly.
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